Wednesday,
November 10, 2004 3:34 AM
Hand Evaluation - Jump to Game
PITBULLS:
Hard
& fast rules with D.S.I.P.
doubles are rare but this
one is etched in stone. If the opponents
leap to game after finding a fit
, a double is always D.S.I.P. from either
side. You can not make a trump stack double of any auction where the
opponents , after finding a fit
, leap to game. All doubles are
“card showing” so defers
the decision to partner to convert or bid. Well, you say this is
obvious , the auction dictates that the double can not be a trump
stack . Yes , this is
true but sometimes you encounter bad bidders so you may have a trump stack.
Against these types of people , grit your
teeth & put the green card on the table. You might be pleasantly
surprised when partner doubles if he has defense.
D.S.I.P.
doubles always involve competitive bidding.
The opponents finding a fit & jumping to game is an exception. Doubles are always D.S.I.P. in
these auctions where the opponents leap to game
1♥-1♠-P-
4♠ 1♣-3♥-P-4♥
X
X
A takeout double is following the same principle so
you definitely must grit your teeth if you have a juicy trump stack double. 1♦-X-P-4♠ X is not a spade trump stack . The spade trump stack is shown
by the green pass card. Playing D.S.I.P. theory , you can not make single-handed enforcer doubles
of opponents games. Of course , if
partner has competed by raising your suit ( unless pre-emptive ) a double is
always D.S.I.P.
The above is why D.S.I.P. theory is not practical against
weak opponents. If the opponents jump to game , we must give them their due
that they have their trump suit wrapped up.
D.S.I.P. theory is based on that assumption. The opponents may be bidding on nothing
HCP wise but give them their
trump suit. D.S.I.P. doubles are often pulled , so do not double with values in their suit.
Partner can not hang you as he must double if he wants to bid again also.
What
if the opponents single handedly jump to game ? Again we have to give
them their trump suit. A double is D.S.I.P. but not negative . There
is a difference . A negative double is disciplined so has unbid suit
requirements. A D.S.I.P. double at this level is a penalty double without their
trump. The key phrase is “without
trump” which makes partner pulling the double much easier. If you have a trump
stack , you are forced to pass & hope partner doubles. A hardship , yes ,
maybe but it comes with the territory of D.S.I.P. doubles.
Coming
with the territory of this D.S.I.P. theory is the strength of a game bid, as opposed to a D.S.I.P. double as
opposed to a pass. A pass is simply the same opener you started with or a
penalty double of their game . A double says you have a good defensive hand so
would like to bid game. A game bid
is the weakest action and may even be an advanced sacrifice. The D.S.I.P. double gives you that option. Say
you opened on ♠Axxx ♥Qx ♦Kx ♣Kxxxx ,
the auction went 1♣-1♥-1♠-4♥ ? if you feel like bidding 4♠ (just
because of the terrorist vul ) go ahead & bid it as you have the inference
that you did not make a D.S.I.P.
double. Partner will not punish you.
Add the club Ace to this collection so you make a D.S.I.P. double
instead.
An
out of the blue double is still
penalty. 1♥-P-4♥-P P-X . We can not magically find a
takeout double when we passed at the one
level. This is a trump stack penalty double.