Friday, September 24, 2004 1:34
AM
Hand Evaluation – Leap to Games
PITBULLS:
Partner
makes a takeout double , you leap
to game but the opponents interfere , what are the ground rules ? There is one
classic case . If you leap to a vulnerable
game with the opponents bidding not
vul , forcing passes are turned
on. They are deemed to be
sacrificing no matter what your leap to game was based on. What
about the other vulnerabilities ? All other vulnerabilities , D.S.I.P. theory
applies. We do not consider a jump to game as a strong hand . The jump is not a
pre-empt even though it might well
be especially not vul against vul. When we do not
know who owns the hand
, D.S.I.P. theory applies.
What
makes this approach playable is the requirement that partner who jumped to game must double if he wants to bid again with defense. This “fail safe” gives either side the
opportunity to pass for penalty. The
D.S.I.P. double wishing to bid again is descriptive
so helpful in these auctions. A takeout double is a competitive auction where pseudo sacrifice & bad
competitive decisions seem to be the norm. These bad decisions are quite often
“match breakers”.
1♦-X-1♥-4♠
5♦-P-P-?
♠J109xx ♥void ♦xxx ♣AQ10xx D.S.I.P. theory does not apply at the 5 level. I would double with this hand ,
Maurice held ♠AKQx ♥Kxxxx ♦x ♣Jxx
so bids 5♠
. 5♦ X makes & 5♠ X makes our direction also. If Maurice held ♠Axxx ♥AKxx ♦x ♣Jxxx , he just passes my double ( probable heart wastage
) so they go for a number in 5♦X.
As
long as the partner who jumped to game
has defense & doubles first
before bidding , the opponents can get punished. If the 4♠ bidders hand is unsuitable (holding QJ109 of diamonds for instance) he just doubles since they are at the 5 level. I think it’s a bit of a stretch to
say the jump to game is
“pre-emptive” so penalty doubles apply at the 4
level. . These competitive T/O double auctions are made for D.S.I.P. theory as long as they are below the 5 level. Why is D.S.I.P. theory better then
standard methods ? The re-defining of the double in D.S.I.P.
auctions saying I want to bid again gives the partnership more options –
especially the option to convert for penalty
when duplication of value is present.
If its our hand ( vul vrs not ) forcing passes apply , if one of us has really pre-empted ( jump to 4 of a minor , jump over a redouble) penalty doubles apply. In all other cases D.S.I.P. theory applies.
The
opponents vul and you are not.
1♠-X-2♠-4♥
4♠-P-P-? ♠xxx ♥KJ10xx ♦AJ10x ♣x The opponents are vul ,
you are not but you have defense. The likelihood of a singleton spade in
partners hand is great so you would like to try 5♥ . You of course double to ask permission. Partner
has ♠x ♥AQx ♦xxxx ♣AQxxx so you catch the opponents speeding for +500. What if
you were sacrificing with your 4♥ bid ? You can not get hurt as partner must double if
he wants to bid 5♥ with defense. You have ♠xxx ♥KJ109xxx ♦xx ♣x so you pull to 5♥ in any
case as a sacrifice.
Do
not forget that if you or your partner has invited
to game & you have accepted
, forcing passes are turned on
rather than D.S.I.P. theory . This is true in any vulnerability. If either side
Q bids , forcing passes are turned on immediately.
The takeout double often starts
“competitive “ auctions so D.S.I.P. theory is helpful in sorting out the mess
initially. The auction may turn into a forcing pass situation later.