Thursday,
May 17, 2007 11:48 PM
D.S.I.P. - 2/1 Passed Hand
PITBULLS:
D.S.I.P.
doubles & 2/1 do not
mix as forcing pass theory
applies. 2/1 as a passed hand is
another matter. A 3rd seat opener is the great unknown & may not
even be an opener per se. D.S.I.P.
doubles fit in nicely when partner makes a 2/1 as a passed hand. The double can
actually clarify things by saying yes I have a real opener.
A
good auction came up where D.S.I.P. doubles clarified
the auction. BJ Trelford held
♠Kx ♥Jxx ♦Qxxxxx ♣KJ ,
I opened 1♣ with a heart overcall to his right. He bid the obvious 2♦ , I bid 3♣ so they bid 3♥. BJ is not going to punish me by going to
the 4 level as I could have a very light 3rd seat opener. 3♣ comes
around to me so I double. I have a
real opener & I have quick tricks
outside the heart suit with no duplication of value in hearts. BJ has no duplication
of value in hearts either so his
black cards opposite a 6 or 7 card club suit are pulling full weight. BJ bid 4♣
, that ends the auction so we wrap up a baby +130 . This wins only one imp
though as the field is playing the hand in 4♥X as his RHO has a clear cut 4♥ overcall.
Good
players open very light in 3rd seat for opening lead purposes.
Should there ever be a forcing pass situation after a 3rd seat
opener ? In my opinion , forcing pass theory should still exist but with a restriction. The passed hand must
have made a strength showing bid like a 2/1 or a Q bid or a leap to game
after an opponents pre-empt. In addition
, you have reached game first and
the opponents continue to aggravate you.
What about the mixture of vulnerability
& passed hands ? If you bid a vul game against non vul opponents ,
forcing passes always apply passed
hand 2/1 or not. With other vulnerabilities , the 5 level rule should apply .
In other words , forcing passes are not turned on unless they are at the 5
level after you have reached your game.
Forcing passes are not 100 % fool proof. However , a 3rd
seat opener & you reached game with them being at the 5 level is enough for the “forcing pass “ gamble.
If you double them & they make it , just say “lose 4” when you compare with
your partners. The other 9 times out of 10 say “win 12” .