Friday, May 30, 2003 1:39 AM
Giving Opponents an Edge
PITBULLS:
When playing a good team the last thing you want to
do is give them a further edge . They are not going to make many mistakes so you
have to return the favour. The following is a list of things to avoid or to
take into consideration playing against a good team:
- Intimidation -
Bridge insecurities are a no – no . In your mind you are as good or better
then they are. If you feel otherwise you are beat before you start . In
the world of sport , arrogance on the playing field is a good thing . Pump
yourself up and let your ego allow you to perform better !
- Poker – When the board comes down say the same thing
everytime . If you are going to make the hand or go 5 down doubled say the
same thing “ Thank you partner” . The opponents do not need any verbal or
facial clues. Keep a poker face and do
not give verbal clues.
- Deportment – Relax and enjoy yourself . Be
kind to partner and no negative comments at the table. Honour thy partner
.
- System – Know thy system . A systemic blunder is giving them
IMPS they do not deserve .
- Emotions – Keep emotions at an even keel .
Do not get too high when things are going well or too low when things are
going badly . It is a long match . Emotions interfere with your stamina
and thinking ability .
- Dummy - Do not play hands as dummy ! Time to snooze and
rest your brain cells.
- Gamble - There is an element of gambling in bridge . The
meek do not inherit the earth in IMPs. Gamble wisely and not like Ray or
Last Word or Willard etc …
- Stress - Reduce stress by breathing properly , getting up
for some exercise to keep the oxygen flowing . Avoid worry and bad stress.
Avoid depression and the whipped puppy syndrome.
- Luck - Realize that you are going to get bad luck . Do not make matters
worse by letting it get to you . Garbage IMPS add up in long matches . Do
not throw away 1 or 2 IMPS needlessly.
- Psychology – Subject the opponents to mind
games once in a while. Put pressure on them and see how they react.
- Pace Of Play – Bridge is not a race to see who
can complete
the boards the fastest. Slow down at trick one as declarer or defender and
think !
- Rationalizing – No excuses or
apologies needed at the table . They just give a lift to the
opponents.
- Positive Re-enforcement – Keep partner pumped up with
complements when appropriate.
- Enjoy Yourself – You will play better .
- Count – Tricks , HCP’s and patterns
- Discipline – Make sure partner believes you rather then the opponents.
Disciplined pre-empts in 1st and 2nd
- Leads -
Help partner with leads any way you can including lead directing
doubles.
- Cheap Insurance - Do not worship the almighty plus – take out
insurance .
- Partnership – Forcing passes and D.S.I.P.
doubles . Bridge is a partnership game.
- IMPS – Play IMPS not match points or
rubber bridge.