Thursday, August 29, 2002 11:40 PM
 
Hand Evaluation – Systemic ( 6-5 Two Suiters )

 

PITBULLS:

 

            Two suiters with equal length are not a problem in Bridge bidding. You open the higher ranking , jump or bid in the lower ranking if you have the required HCP strength. The problems arise with two suiters when the longer of the two suits is lower ranking. You cannot reverse as you are not strong enough. Diamonds & spades or clubs and spades are not a true reverse in that you do not have to go to a higher level to give preference. These hands with the boss suit are not a problem . A jump to 2 is a game forcing hand with the minor & spades. If you have a distributional hand 6-6 or some 6-5’s , leap directly to game. A leap to 3 should be a splinter , not a two suiter. Why push partner to the 4 level for a preference when you can bid a quiet spade and rebid spades. It makes no sense.

 

            I read an article on the net that says jump shift reverses should not be splinters but reserved for non forcing 6-5’s . Normally a jump shift & a reverse combined is an impossible bid. Since I feel we overuse splinters ,  I am looking for any excuse to purge them from my system.  This solves the 6-5 problem by making them non forcing jumps !!  . Since jump shift reverse are non forcing , they can be quite the tactical toy ! Here is Karen’s article ..

 

Jump Reverse Rebids by Opener 


This convention solves the opening bidder's problem of how to accurately describe a minimum 6-5 hand that has greater length in the lower-ranking suit. For example, if you're opener with    4  KQJ93  AJ10765  4 you have a dilemma. If you open 1, the best you can do is show 5-5 distribution by rebidding diamonds twice. If you instead open 1♦, you can show your 6-5 pattern by rebidding 2 and 3, but that creates a reverse auction that shows significantly more high-card strength.

The solution is to use the jump in the higher-ranking suit as natural, limited and non-forcing. With the hand above, you open 1. Over partner's 1-level suit or notrump response, you rebid 3 to show a 6-5 hand with minimum high-card strength.

Opener's Rebids

The requirements for using a jump-reverse are:


     1-You're the opening bidder and have 6-5 distribution, with 6 cards in the lower-ranking suit.
     2-You have the playing strength (but not the high-card values) to play at the 3-level opposite a minimum response. This means your suits should be strong -- ideally, most (or all) of your honor cards will be in your long suits. For example, a jump-reverse is not recommended with a hand like  ♠
J6542  KJ10643. With this, just open 1♣ and rebid 2♣.
     3-You have minimum high-card values (10-15 pts.) -- a hand that's worth an opening bid, but has less than full reversing values (16-17 pts.).
     4-Responder makes a 1-level bid that bypasses your 5-card suit -- i.e. you must go to the 2-level to bid your second suit. (You may also use the jump-reverse if an opponent's overcall has forced you to the 2-level, whether or not partner has responded.)

Jump-Reverse Auctions

Typical jump-reverse auctions that carry this meaning include:


    1♣-P-1
-P         1-P-1NT-P          1-P-1♠-P         1♣-(1)-1♠-(P)         1♣-(P)-P-(1♠)

    3♦                      3♠                          3♥                     3♦                             3

 

Note that you do not use the jump if partner's response leaves you room to show your second suit at the 1-level. If you open 1 with   ♠AK874   Void   QJ10863   K4  and partner responds 1, a jump to 2♠ should be a strong jump shift (19+ pts.). With the hand above, you can show your pattern and minimum values by simply rebidding 1♠ and then 2♠.

Note also that you do not promise 6-5 distribution if you jump after partner has made a negative double. After the auction 1♣ by you -- (1♠ overcall) -- Double by partner, your jump to 3 or 3 would be a simple value bid, promising at least 4-card support and invitational strength.

Most pairs who play this convention choose not to apply it if partner makes a 2/1 response, especially in a 2/1 forcing-to-game system. After 1 by you – 2♣ by partner, it's best to rebid only 2 with   ♠A   QJ976   A109864   4. This saves space and allows you to use a jump to 3 here as a splinter (good club support, singleton heart, big hand).

Responder's Rebids

Opener's jump-reverse is not forcing. Responder can pass or take a signoff preference back to opener's first suit if he has no interest in game. In general, it's assumed that opener has given a complete description of his hand, so it's up to responder to place the contract.

Responder should evaluate his holdings in opener's suits and stretch to bid game if he has fitting cards. Based on the Losing Trick Count, opener will usually have a hand with 4 (possibly 5) losers. Responder should bid a major-suit game if he has a fit and can cover 1.5-2 of opener's losers. He should bid a minor-suit game if he has a fit and can cover 2.5-3 of opener's losers.

After the auction     Opener         Responder
                                  1♣               1♠
                                  3
                 ?

the meanings of responder's rebids are:

     1-Pass = a weak, possibly non-fitting hand that prefers opener's second suit --   ♠KQ1032  763  KJ8  54. Partner will most often be 1-1 in the outside suits, so you can't count your kings as covering any of his losers.
     2-Preference to opener's first suit (4♣) = a weak, possibly non-fitting hand that prefers opener's 6-card suit. This is a signoff, and opener should pass.
     3-Game bid in either of opener's suits (4
or 5♣) = to play. Opener should always pass.  In the auction above, if you hold  ♠A9854  1043  432  K9 , you have at least two of partner's losers covered (a club and a spade, plus a possible club ruff), so you should bid 4. Similarly, with  ♠A9854  10  9432  K97 , you have at least 3 losers covered (a spade, a club and 1-2 heart ruffs), so bid 5♣.
     4-Rebid of your suit (3♠ or 4♠) = to play, showing great length in your suit and probably no fit for opener's suits.
     5-3NT = to play.
     6-4NT = key-card Blackwood for opener's second suit.
     7-Fourth suit (4
) = a slam-try in opener's first suit. Opener should cuebid a below-game first-round control (4 or 4♠) if he has one, or he can use key-card Blackwood if he wants to immediately accept the slam try. Any subsequent Blackwood bid by opener or responder is key-card for opener's first suit.
     Alternatively, if opener has a first-round control in the fourth suit and a cuebid of that suit would be past game (as 5
would be in the auction above), you can agree to use opener's 4NT rebid as a cuebid of the fourth suit. After 1♣-1♠-3-4, opener's 4NT would show an ace or void in diamonds, but no first-round control of hearts or spades.
     Yet another variation is to use responder's fourth-suit bid as key-card Blackwood for opener's second suit. Partnerships should discuss these auctions and decide which treatment they prefer.
      8-Below-game raise of opener's second suit (1♣-1♠-3
-4) = invitational to game, showing a fit and a hand that can cover 2 losers.

Summary

This convention can be a very valuable addition to almost any Standard American-based system. It's especially effective in finding short-point games and slams, and can have preemptive value. Using the jump-reverse as non-forcing does not require you to give up any other meanings, as the jump is an otherwise idle bid. If opener has a very strong high-card hand, there's no need to jump -- he can still show his 6-5 distribution by making a forcing 2-level reverse and then rebidding his second suit.

The main disadvantage is that although the jump rebid gives a close-to-perfect description of opener's hand, it takes the auction very high, very fast. If responder has a weak, non-fitting hand with shortness in opener's second suit, the auction will be propelled to the 4-level when he's forced to take a preference back to the first suit. To make best use of this convention (and avoid disasters), opener and responder must have advanced hand-evaluation skills and exercise good judgment.


Copyright © 1998 -- Karen Walker