Sunday,
March 27, 2005 5:05 PM
Hand Evaluation – Forcing Pass vrs Captaincy
PITBULLS:
Bidding a vul game against non vul
opponents normally turn on forcing passes. I say normally but there are
exceptions. If you leap to the game when you have had a chance to make a
stronger bid , forcing passes are not turned on
but neither is D.S.I.P. competitive double theory. Old fashioned captaincy
is applicable instead . The game bidder runs the show
so his double is penalty. We consider that there is no real element of
competition in these auctions as we just leapt to game. We were going to bid
game anyway so the opponents were not relevant in this particular auction. The
unlimited hand ( opener ) vrs
the limited hand ( responder) has automatic captaincy rights. The captaincy concept
must be understood to sort out forcing pass theory. Another example of
captaincy is when responder or opener pre-empts & the opponents
interfere. There is no forcing pass element other than captaincy. A democracy
where the partnership has input ( forcing pass ) turns
into a dictatorship.
1♠-2♥-2♠-P
4♠-5♥
No forcing pass element as opener is captain or dictator of this
auction. The leap to game made her boss. If she Q bid first before going to game , forcing pass theory takes effect.
1♥-1♠-4♥-P
P-4♠-P-P
X
No
forcing pass theory just captaincy as you pre-empted & partner
heard
you. The double is simply
penalty.
I had an auction recently which
shows this concept rather dramatically . My partner vul against
non vul opponents opened 1♦ with ♠QJ ♥QJ10x
♦AKxxxx ♣x so I responded 1♥. RHO doubles with
partner leaping to 4♥
. They bid 4♠ so I pass. Is my pass forcing? No
, because the way we got to the vul game
does not show any defensive strength despite the vulnerability. 5♥ vul
only goes one down so is this the famous vul
sacrifice vrs a non vul
game. Not a chance , as the non vul
opponents are cold for 7♠ on this hand !! Partner exercised his captaincy rights
& wisely passed.
Bidding games pre-emptively no matter
what the vulnerability status, do not turn on
forcing passes ( Kokish ). You must have made a
strength showing bid earlier which makes the forcing pass situation obvious. Do
not get lazy with your Q bidding or introducing a new suit when you have a very
strong hand. Leaping to game with strong hands will give partner the wrong
impression of your hand if the opponents bid again. If you want partner to become
involved later when they interfere, think forcing
pass theory early in the bidding when the opponents are lurking. Same with overcalls or weak twos by partner. Do not just
jump to game with strong hands unless as captain you do not care
what the opponents do. If otherwise , indicate
some strength first to turn on forcing passes.
If you do not , partner will always assume you are the
captain of this auction so will not join the party.
1♠-2♥-P-?
♠xx ♥Axx
♦KQxx ♣KQxx do not get lazy & just bid 4♥ . Laziness & forcing pass theory is
not a good mix. Q bid 1st , to turn on forcing passes
so partner can be involved if & when the
opponents interfere. Do not forget that either opponent can bid again so put partner in
the picture for forcing pass purposes. Leaping to
game with big hands are for Kangaroos not
Bridge players. If partner opens a weak 2 , they
double or overcall at the two level bid 2NT or redouble to turn on forcing
passes rather than leaping to game when you may need partner’s help later. If
they enter the auction , you can use forcing passes as
a tool even after a pre-empt by partner. It’s not that you bid game , it’s how you bid game that
turns on forcing passes. When forcing passes are turned on ,
even your partner who has opened a weak two or otherwise pre-empted is invited
to the party. He has a responsibility in forcing pass auctions also. Do not forget , D.S.I.P. theory is not involved in these jump to
game auctions as captaincy is the default.
The game bidder is simply captain of the auction. This lack of D.S.I.P theory allows for tactical bids by the game bidder.
He could be using her captaincy rights to lay a trap for the opponents. The
limited hand can make an action double though nv vrs vul.
Bidding clues
turn on forcing passes. Always remember that ,
so leaping to game with huge hands takes partner out of any auction. Even
when the opponents are not in the auction ,
they may back in later . Anticipation
is the name of the game. You may wish you had a forcing pass tool at your
disposal now !! If you do leap to game with a good hand , you are in charge. D.S.I.P. theory does not apply
either for you when your side just leaps to game. D.S.I.P. double theory
applies for the other side though , if they are wise
enough to play competitive doubles :)