Saturday, July 01, 2006 12:25
AM
Hand Evaluation – Tactics ( Game Forces )
PITBULLS:
Bidding recognition of your own auction
& the opponent’s auction is a hand evaluation
skill. I have noticed that some tormentees have trouble understanding the ramifications of
the forcing to game switch being turned on. Here are
some understandings that come about if & when either partner forces to game. The first understanding is
that in any game forcing auction
with a minor agreed , returning to that suit at
the 4 level is KCB . You do not
need Kickback or 4NT in a forcing to
game auction as a simple return
to the suit at the 4 level by either partner
is understood to be KCB.
The
principle of “fast arrival” is still alive and
well in many game forcing auctions.
One Tormentee held ♠xxx ♥xx ♦Qxxxx ♣KJx and partner opened 2♣ and subsequently bid
diamonds. The tormentee leapt to 5♦ but 7♦ made. Since partner
forced to game with the 2♣ opener , fast arrival is in effect. A leap to game pre-empts partner
from further slam investigation so it is the weakest
bid you can make. In effect we are saying ,
I am forced to game anyway so I may as well get it over with. The bid should
show this hand ♠xxx ♥xx ♦xxxxx ♣xxx .
Once
the forcing to game switch is made, for example , by
partner rebidding 2NT , reversing or a strong jump shift , forcing
passes are turned on if there are intruders
entering our auction. If they enter our auction , they
are not competing.
They are in a place they do not belong.
Forcing pass theory with penalty doubles apply , so
D.S.I.P. competitive double theory is not even
a consideration.
Look for the keys or
switches that force to
game and forcing passes come right along with them .
I was playing with a partner who missed the forcing to game switch so made a
fatally wrong decision. I opened 1♣, LHO overcalled 1♠ and partner doubles. I
Q bid 2♠ so we are forced
to game somewhere.
What else has happened with my forcing to
game Q bid ? The opponents are now considered intruders
so forcing pass theory applies. He held ♠J ♥Kxxx ♦QJxx ♣KQxx so he doubled the opponents 4♠ bid to show general strength as they were
vulnerable & we were not. This was a 30 IMP swing as we lost 15 instead of
winning 15 IMPS. 6♣ doubled makes as does 4♠X with overtricks.
This hand is strong enough for the “pass & pull”
aspect of forcing pass theory. If partner doubles ,
you now pull to 5♣ so partner will accept your invite & bid 6♣.
They opponents may double but 6♣ is unbeatable.
Goren
had it all wrong with some forcing
to game bids. .
Standard bidding advocates the more strength you have ,
the higher you jump the bidding. This
understanding drove people to forcing club
systems as you pre-empted the
auction & partner to show strength. This is totally backwards. My
partners & I play one of a major - a forcing NT response followed by 2NT
by opener as a game force ( 18 -19). This way, we can explore alternative
contracts or slams at the three
level instead of the 4 level. One of a
minor - a 1NT response followed by a 2NT bid is 18-19 a virtual game force
unless partner bails out to 3 of a minor. This leaves jump to games in a major
or NT as a clearly defined “picture bids”. We have a 3♣ jump shift as “multi purpose” so that we do not have to leap to game with a strong hand. 1♦-P-1♠-P 4♠
is a weak distributional hand with 4 trump and not strong enough to splinter . We play jump shift reverses
following the same theory. The more you bid
and the higher the auction , the more distribution you have , not strength. This
concept should be a guideline for all
bidding including opening 8 card
suits.