Wednesday, December 20, 2006 2:55 AM
Hand Evaluation - Good Bidding Habits
PITBULLS:
Expert
players have good bidding
judgment derived
from good hand
evaluation skills. Here is a summary of most of the hand evaluation skills & bidding judgment mentioned in previous
articles. These bidding habits & philosophy make up & guide our bidding
system. We try to keep our bidding system in
agreement with the following hand evaluation concepts.
1) Not
all HCP’s are created equal . Aces & Kings ( controls) are far more valuable
then queen & jacks. Controls should be the basis for determining your opening bids. Unsupported queens &
jacks should be demoted.
2) Hand
patterns – There are defensive hand
patterns & there are offensive hand
patterns. Bid distributional hands to the limit & tread lightly with flat hands. Describe your distribution first by bidding NT if you
can. Double with
defensive hands & quick tricks & bid
with offensive hands. Bid shape
before strength except if NT involved.
3) Law
of Total tricks – Assign value to
the 4th trump
with a major & the 5th trump with a minor. Have your system
indicate the 4th trump with majors or a 5th trump with
minors. Appreciate trump length
rather than HCP’s
4) Duplication of value – Misfit hands can be determined by splinters. Showing singletons in your system find out if the hands fit well. Have singleton showing bids imbedded in all parts of your system.
5)
Fits –
Distributional toys find your fits fast. If you have a two suited fit , keep
bidding. If you do not fit partners response or opening bid suit , slow down your bidding. If you have a good
fit , accelerate the bidding.
Fit showing jumps as a passed hand
6)
Location , location & location - Where
are your HCP’s ? Are they located in the opponents suit ( bad ) , your suit (
good ) , partners suit ( good ) , your short suit ( bad ). Are your HCP’s behind a known huge hand ?
7)
HCP’s – A
over-rated hand evaluation tool but a guide nevertheless. There are 40 HCP’s in
the deck and around 33 needed for slam , 25 for game. Very rough estimate but
better in NT contracts. Quantitative
bidding quite accurate for NT . Count HCP’s while defending or
declaring a hand.
8)
Bridge is a game of suits –
Appreciating the quality of your suit & the length of your suit is a hand
evaluation skill. Look at your spot cards , tens and sequences . Long suits get
evaluated upwards. Have bids in your system
to show good suits ( jumps ). Have
jump bids
in competition show long
suits instead of splinters.
1)
Voids –
Exclusion KCB is a fine way to take control with a void. Have Exclusion KCB
embedded throughout your system. 4 level if possible but if not the 5 level for
sure.
2)
Q bids – Show
either 1st or 2ND round
control. KCB sorts things out later. Use 3NT as a Q bid to show serious slam interest if you have a major
fit.
3)
Play the vulnerability – Openers ,
pre-empts & overcalls are vulnerability dependent.
4) Table position – Bids change depending on whether partner is a passed hand.
5)
Depending on context – The
meaning of bids like Q bids , doubles , 4NT , 3NT & minor suit KCB depend on the context of the particular auction.
6)
Equal level conversion – Overcalls should show single suited hands.
More than one suit with defense
should be shown with a T/O double.
Equal level conversion sorts things out.
7)
Competitive doubles –
Trump stack doubles are extinct as an initial bid if you do not own the hand. Double to ask permission to bid again in
competition. Do not rescue opponents
by bidding again.
8)
Forcing Pass theory – When
you own the auction , forcing
pass theory applies.
9)
Trapping –
Avoid trapping vulnerable vrs not
, manufacture a bid. On all other
vulnerabilities trap with their suit & see if they get into trouble.
10) Misfits
– “Fools rush in where experts fear to tread” Identify misfit auctions & let the
opponents play them.
11) Blind
leads – Leave blind leads to 3 famous mice. Lead a bare Ace if you
must.
12) Balancing
– Do not punish the balancer – she has bid all your
hand already.
13) Rebidding
your hand . Do not rebid your same values you have already shown. Partner has heard you. If you
must rebid your hand , do it with a double.
14) Discipline
– Bridge is a partnership game. Paint a picture of your hand to make joint
decisions. Solo artists normally crash & burn. Avoid deceiving partner.
Disciplined openers , pre-empts & overcalls on most vulnerabilities.
Repeat your bids time after time.
15) Show
where you live – Open suits where your values are
, especially in 3rd seat. 4 card majors instead of bad minors in 3rd
or 4th seat.
16) Opening
leads – Be very opening lead conscious
with your overcalls &
bidding. Lead directing doubles should be frequent.
17) IMPS
vrs matchpoints – Two different games , so bid ,
play & defend differently !!!
18) Fast
Arrival – Avoid jumping to high levels to show strength. Conserve bidding
room & jump if you are not interested in slams. Fast arrival as a “death
response”.
19) 2/1 - Non forcing to game if suit rebid. Avoid forcing NT with good two suiters or a good
one suiter. Stretch to make a
2/1.
20) Right
side contracts – Be aware of the opponents opening
lead. Bid NT to right side contracts or
to prevent a ruff by the opponents.
21) Transfers
– Do not just have transfers after a NT bid. Use transfers after a T/O double of your major & use
Rubensohl instead of Lebensohl.
22) Relays
– Fix holes in standing bidding via relays. Multi 3♣
strong jump shift , escaping out of NT contracts & helping with 2♣
openers ( two suiters )
23) Patterning
out – Harness your natural bidding system by showing your pattern with invitational range hands
( forcing 1NT auctions ) .
24) NT
Openers – Use hand evaluation techniques to
promote or demote hands .
Anticipate rebid problems by opening 1NT.
25) Patterns
– The DNA of Bridge . “Think
in patterns” during the bidding ,
opening leads , declarer play & defense. Patterns define the game of
Bridge.
26) Take
your plus – When in doubt , take your plus. Leave guessing for your
opponents. 5 level belongs to the
opponents
27) Mask
Splinters -
Use splinters for slam tries. 3♣ shows a minor splinter , 3♦ shows
a splinter in other major.
28) Limit
Raise or Better – Jacoby 2NT ,
2NT by responder , Q Bids & inverted minors all should be limit
raise or better. Add escape sequences for non forcing to game hands.
29) Quick
Tricks – Base opening bids , balancing , T/O doubles vrs overcalls on quick
tricks. Be aware of your quick tricks.
30) Rote Rules – Substitute above hand evaluation concepts for rote rules. Do not be a slave to HCP’s.