Wednesday, January 10, 2007
6:40 PM
Hand Evaluation -
Penalty Doubles ( Misfits )
PITBULLS:
Penalty
doubles or converting for penalty
is a hand evaluation
skill. There are some guidelines to assist you in making penalty doubles. ♠AK87 ♥AKxxx ♦xx ♣Jx so you open 1♥ & partner bids 2♥ so you decide that
your hand is too flat to attempt a
game try. You pass & the opponents balance 2♠. Balancing is a risky business so sometimes the balancer loses. First you evaluate the balance of power between
the two sides . Partner shows 6-9 HCP so you out gun
them quite significantly in HCP as they might only have 16 HCP total between
their two hands to your 24 HCP.
Evaluate your own hand for defensive
capabilities. You have a defensive hand
pattern 5-4-2-2 , You have 4 “quick tricks” instead of soft values. You
have length in their trump suit
with 15 HCP’s. All hand evaluation
indicators point to a penalty double as the decision to make. 2♠X goes
for +1100 with best defense as partner had 9 HCP & was not about to punish
you for opening in 3rd seat.
The Tormenttee did not evaluate her hand
properly for defensive purposes & bid 3♥. This bid is for offensive hands as opposed to defensive hand types. This particular decision is what hand evaluation is all about. The 3♥ contract made for
+140.
One of the purposes of a penalty double is to show “duplication of value” in the enemy suit. This duplication of value
could discourage slam or even
game bidding with otherwise good hands. One of main requirements for a penalty
double besides this duplication
of value is overall strength. You do not double the only contract you can
beat as you are just assisting the opponents to find a better spot. With this requirement
, all penalty doubles setup a forcing
pass to the next round. Partner can not pass , so must bid if she can not
make a penalty double.
A Tormentee held this hand in matchpoints. I opened 1NT , Tom Gandolfo overcalled 2♠. The Tormentee held ♠xxx ♥Axx ♦Axxx