Monday, May 12, 2003
6:02 PM
Hand Evaluation - Psychological Doubles
PITBULLS:
Using
an article by Zia Mahood as a basis for this strategy
“You
love bridge, just like the rest of us addicts. But have you ever thought about
which part of the game excites you most? It could be a delight in fine bidding,
the indulgent pleasure of a well-played hand, the artistic beauty of a killing
defense, or perhaps a combination. They do all have an irresistible charm.
Actually,
for myself, there is a fourth, even greater attraction: the psychological game. I find it
fascinating. Surprisingly, although countless books have been published on
bidding and play, almost nothing has appeared on this subject.
Psychological bridge can come in many guises
but the satisfaction from a successful coup is always jumbo-sized. Just ask any
player who ever deflected the opponents from attacking his weakest suit by
playing it first. Or any adventurer on his way to slam who cue-bid a control he
didn’t have and successfully stopped the killing lead.
What
bliss, incomparable ecstasy that lingers on long after the event. The great
advantage of these plays, unlike improvements to card play technique which can
take years to perfect, is that they can be adopted instantly by any average
player. This is a psychological penalty
double, based not on the evidence of your cards but on ‘other’ factors: the timing, the opponents’ bidding or their
table action.
You can use the double whenever the following 5 situations
exist, and you have the slightest excuse. “
1. The impossible-sounding
auction
As West
you hold:
ª 976
© AQJ103
¨ 8
§ 10842
South |
West |
North |
East |
RHO |
You |
LHO |
Partner |
|
|
|
Pass |
1ª |
Pass |
2ª |
Pass |
Pass |
3© |
Pass |
Pass |
3ª |
Pass |
4ª |
Pass |
Pass |
DBLE |
|
|
2. You want your opponents
to run
This is
great for poker players. It starts
with a familiar auction where the opponents struggle into a contract where you
know they are about to get lucky
and make: DOUBLE. The fear of a large number will help remove them to a ‘safer’
resting place.
I was
playing with David Berkowitz, the American champion, in the Vanderbilt
tournament. He held:
ª J43
© K103
¨ J104
§ J1095
Sitting
East, with South the dealer, he heard the following auction:
South |
West |
North |
East |
|
Me |
|
David |
1§ |
1© |
2©* |
Dble |
2ª |
Pass |
3§ |
Pass |
3©** |
Pass |
3ª |
Pass |
4ª |
Pass |
Pass |
Dble^ |
5§ |
Pass |
Pass |
Dble^^ |
All Pass |
|
|
|
* Club
fit, forcing but denies 4 spades
**
Looking for 3NT
^ a complete bluff
^^ much
happier
David
could see that 4ª on the 4-3 fit would make with the
friendly trump break. He also knew that the opponents did not know this, so he
doubled. A bad break might mean losing control and conceding a large penalty, so South reasonably ran to the ‘safety’ of the known
club fit.
Brilliant
— yet all he needed to do was listen carefully to the auction and have the
courage to make a Panther Double. You don’t need to look as sleek as a panther
to bid like one.
3. Invitational auctions
This is
my personal favorite. Whenever a limited hand accepts an invitation, the
Panther should be ready to pounce at the slightest excuse. That excuse may be
as flimsy as the fact that the last bid was made after a lengthy hesitation,
suggesting an overbid, or at least a tight contract.
South |
West |
North |
East |
|
|
|
You
|
1NT |
Pass |
2NT |
Pass |
3NT* |
Pass |
Pass |
Double |
All pass |
|
|
|
*after
a pause
The
double, by increasing the stakes, places considerable pressure on the declarer
who will proceed to misplace the high cards. In addition, his mind, filled with
images of ghosts and bad breaks, will be unable to function clearly.
If the
sequence above is for the more adventurous, the more common limited auction
where the defender can foresee bad lies or breaks for declarer, is impossible
to resist. Now the prey is helpless; it almost feels unsporting to pounce.
Armed with your new toy you decide to sit in on
a high-stake rubber bridge game. Naturally you pick up our typical hand:
ª 6
© J982
¨ Q1063
§ KJ98
And
hear this auction:
South |
West |
North |
East |
|
|
|
You |
Pass |
Pass |
1§ |
Pass* |
1ª |
Pass |
2ª |
Pass |
3¨* |
Pass |
3NT |
Double^ |
4ª |