Monday, April 07, 2003 5:12 PM

Hand Evaluation – Tactics ( How to Play IMPS )

 

PITBULLS:

 

            I have stated in previous articles that good IMPS players emulate good poker players . Good poker players take calculated risks so gamble when appropriate . They do not take stupid gambles so play close to the vest until they strike . However , they do gamble . There is a gambling aspect of Bridge so those who ignore that element of the game will not do well in IMPS . Poker players gamble when the pot odds are in their favour. It is a risk reward type of thinking. IMPS players should be in tune with the poker players not matchpoint players. In matchpoints , there are no wrong bids , just ones that did not work. When you want to swing in matchpoints , just play good disciplined Bridge. You will be going against the field !

 

             If I were to critique all the IMP matches that I have played over the decades , I would give the main reason for teams losing is  they cannot or will not change away from the Match Point mentality. Match points is where they learned their game so their “style” is match point orientated . What do I mean by that ? The Holy Grail in match points is the plus . Get a plus at all costs . Do not bid iffy games , close slams or compete too much at high levels as to get a minus.  There is no such thing as “taking out insurance” for a small minus to avoid a big disaster. Its only 1 board in match points but it may be 17 IMPS in IMP scoring  taking a lot of energy to get it back .

 

            I notice that match point players playing IMPS over use game tries so are trying to be too precise . They do not take calculated risks in slam or game bidding .Again the take a plus at all costs mentality . They will not “fight” as much as IMP players in the psychological aspect of the game . Super light lead directing bids in 3rd seat seem to be nonexistent  for the average matchpoint player. Tactical psyches or aggressive bids  to keep opponents out of vul games when they are not vulnerable are not in their repertoire . Mind games to keep the opponents guessing is not something you see from Match Point Players very often. Sometimes you make bids to pressure opponents into making wrong decisions . These bids no not come without risk but they are part of the psychological warfare of IMPS.

 

            Risk taking is a huge difference when playing IMPs rather than matchpoints. Match points players take unnecessary risks though by the nature of their game.  This is in the area of competing for partials or trench warfare as it is often called.  As a partial is just as important as a grand slam in match points , they make “match point “ overcalls without decent suits to win the partial . Even opening bids are a competitive tool in matchpoints. Destructive tactics rather than constructive tactics seems to work better in matchpoints especially in weak fields. These destructive tactics can back fire quite often causing partner to make the wrong lead , wrong decision or just go for a horrible set . In IMPS , this action can be -14 IMPS so take many boards to win back . An IMPS player makes sound overcalls with a decent suit so may balance later if the water is fine . In IMPS , balancing is far less risky than a vul 2 level overcall on Jxxxx of clubs with 13 HCP . An overcall in IMPS shows a suit not just a collection of HCP’s. An opening bid shows a collection of HCP’s with quick tricks whereas overcalls show a suit as a rule. Just because you have opening bid HCP values ,  does not make your hand an overcall. You use hand evaluation skills to enter the auction even at the one level. If by not bidding you risk not getting to game , you bid in IMPS. Competing for partials take a back seat to common sense in IMPS.   In IMPS , you sometimes sell out to a partial to avoid risking a disaster. The logic in IMPS is when we are not missing a game , no disaster. This action even in IMPS is repugnant to matchpoint hounds or Bergen disciples.

 

            The “Bridge gods” for IMP players are games & slams . Therefore any bid that gets the auction off to a bad start , like garbage opening bids & overcalls should be avoided. The end result will be games & slams going down & eroding the discipline & trust needed to make good high level Bridge decisions. In matchpoints , you sacrifice some constructiveness as competing for partials is so important in that game. Two very different games , two different strategies. Matchpoint players are “not afraid of going down” so will expose themselves to huge sets. The IMP player uses poker style pot odds to guide their risk taking. When there is not much to gain , the IMPS player will not take the risk.

 

            IMPS players “play the vulnerability” as a strategy , by adjusting  their overcall or opening bid style to be more aggressive on the terrorist vulnerability. In matchpoints , overcalls & even garbage openers are consistent with any vulnerability because of the importance of partials in that method of scoring. In matchpoints , being a terrorist with your overcalls or opening bids  on all vulnerabilities is a winning strategy. One of the worst arguments I have seen for bad overcalls in IMPS  is the following logic. By making bad overcalls you win a double partial swing , another double partial swing & then go for -500 to break even. This argument is fallacious as an IMPS player may still get the double partial swings by being more cautious , balancing & avoid the direct -500.  In IMPS , the pot odds do not justify silly overcalls just  to show HCP’s & compete. You are gambling too much to gain too little. Who says your singlehanded “heroic” vulnerable overcall on ♠Jxxxx is the only way to gain a partial swing ? Misrepresenting your hand to partner should be avoided in IMPS.  Competing is important in IMPS , but not “your god” as in matchpoints. Partials are not the be all & end all as in matchpoints. The two games are scored differently so the strategy is different. Very simple. Risk vrs reward are not the same in the two games.

 

             When you pass with 12 HCP’s with a bad suit rather than opening or overcalling  & they buy the contract in NT , this is not necessarily a bad thing in IMPS. You lead your suit & the opponents have the A,K & queen of your suit then win & play their suits . You keep leading your suit until it is established so you beat 1NT for +100. You analyze the  hand & by risking an overcall with a bad suit vulnerable , you can make +110 or even +140. In IMPS , so what ?  not a disaster. In matchpoints , not very good.

 

Match point doubles of partials should be avoided in IMPS . When you “know” they are going down ,  a pass is quite often good as partner might pull the double or weird distribution might allow them to make it . A bad penalty double  is not a good poker style risk .The play of the cards , opening leads , and defense also show me a Match Point player from an IMPS player . Match point players are afraid of aggressive opening leads even when the auction calls for it . They will choose a passive lead because deep in their subconscious they remember a –650 being a cold zero because of the overtrick . An IMPS player makes much more aggressive leads as overtricks virtually mean nothing.

 

            In defense too , Match point players are scared of making a switch as it may give up an overtrick. They do not go all out to beat a hand but tend to be overly passive . They do not have the beat the game mentality instead the “ I will not give anything away mentality” . Counting distribution , tricks  and HCP’s guide the good IMPS player in defense and play. Beating the contract guides the IMP players.

 

            In the play of the cards , safety plays are the last thing Match Point players think of . When the hand looks cold , an IMPS player starts thinking of bad breaks and safety plays to ensure the contract . The match point player is probably thinking of an overtrick . Playing IMPS you can go on “autopilot” and play instinctively. Your instincts have been formed in the Match Point game so that might lead to an IMPS disaster. When your Bridge background is rubber bridge , instincts should be O.K., but when they are formed in Match Points , you are well on your way to losing ….