Monday, September 02, 2002 10:41 PM
KCB – Splinters
PITBULLS:
Splinter bidding theory has come a long way . Kantar
has KCB agreements especially for splinters which make sense to me. The
understanding after a belated splinter is if the auction is a game force , 4 of
the agreed minor is KCB.
Game Forcing Splinter
Sequences
Game forcing splinter sequences frequently attract RKB asks. After
a game forcing splinter, four of the
agreed suit is RKB. If the splinter sequence is
above four of the agreed suit, Kickback substitutes for RKB.
NICE
FIT
Opener
Responder
S.
Axx
S.
KQx
H.
x
H.
Axxxx
D.
AQ10xxx
D.
Kxxx
C.
Qxx
C.
x
Opener
Responder
1D
1H
2D
4C
(1)
4S
(2)
4NT
(3)
5S
(4)
6D
All Pass
(1) Game forcing splinter.
(2) Cue bid. 4D would be RKB ( 4 level
Kickback ).
(3) RKB 0314 responses
(4) 2 with
PUTTING
ON THE BRAKES
Opener
Responder
S.
xxx
S.
x
H.
x
H.
KQxxxx
D.
KQx
D.
Axx
C.
AKxxxx
C.
QJxx
Opener
Responder
1C
1H
2C
3S
(1)
4C
(2)
4H
(3)
5C
(4)
Pass
(1) Game forcing splinter.
(2) RKB 0314 responses-weak hand asking strong (opener limited by the 2C
rebid).
(3) 1
(4) High enough.
SPLINTERING
AFTER OPENING A WEAK TWO
Opener
Responder
S.
AJ9xxx
S.
K10
H.
x
H.
Axx
D.
Qxx
D.
Kx
C.
Qxx
C.
AKJxxx
Opener
Responder
2S
3C
(1)
4H
(2)
4NT
(3)
5C
(4)
6C
(5)
Pass
(1) Forcing.
(2) Splinter agreeing clubs.
(3) RKB 1430 responses. Strong hand asking the weak hand.
(4) 1
(5) On the strong presumption that opener has the CQ or four clubs to justify
the splinter jump.
Note: A four level splinter, CLUBS agreed, that will force a 4NT keycard ask
guarantees at least one key card.
AGREEMENTS NECESSARY HERE!
Opener
Responder
S.
AKQJx
S.
xx
H.
Qxx
H.
Axx
D.
x
D.
Axx
C.
AQxx
C.
KJxxx
Opener
Responder
1S
2C
3D
(1)
3H
(2)
4C
(3)
4H
(4)
7C
(5)
Pass
(1) Game forcing splinter agreeing clubs.
(2) Cue bid.
(3) RKB 1430 responses.
(4) 3
(5) Can count 13 tricks if responder has three diamonds or six clubs.
On this hand it works to be playing splinter jumps. There is always a question on slam hands as to who
should be doing the asking and who should be doing the telling (cuebidding)
when both hands are strong. In general, it is right for the hand that has aces
and spaces (no intermediates) to do the telling and let the other hand that may
have a strong looking suit (king-queen combinations) that help in trick
counting do the asking.
SPLINTER
WITH A FLOURISH
Opener
Responder
S.
AJxx
S.
KQx
H.
A10x
H
x
D.
x
D.
AQx
C.
AKxxx
C.
J10xxxx
Opener
Responder
1C
3H
(1)
4C
(2)
4D
(3)
4S
(4)
5S
(5)
7C
(6)
All
Pass
(1) Game forcing splinter, typically six card support).
(2) RKB.
(3) 1
(4) SSA in spades. "What exactly do you have in spades, partner?"
(5) KQ(x)(x) The raise of the ask suit shows the KQ(x)(x).
(6) You've got the right hand, partner.
Why not leave this section on a happy note?