Wednesday,
May 09, 2007 11:54 AM
The System
PITBULLS:
Club systems optimize the useful space
principle so more
information can be passed back & forth to reach a Bridge
decision. I have never liked
playing forcing club systems due to excessive artificiality & too much
memory work but I do respect them. I know they are more accurate than natural
bidding systems so I crash their auctions at every opportunity. Since I am
retired , I took on the project of trying to develop a natural system that could compete with a forcing club system. I had to introduce concepts that went against the grain of standard bidding.
Most of it was not original with me. Experts love tinkering with their system
so come up with some pretty excellent ideas but they need to be consolidated into one
system. My partners , of course,
also help. Tom Gandolfo & BJ Trelfords’ ideas are also incorporated into the mix.
This
“dream system” consists of a
number of ongoing projects which
get discussed by up to 200 articles. This allows dissenting views & ongoing
modifications or correcting logic
errors. Partners are not expected to play all ideas listed
below as this is a theoretical
system. Trelford is a glutton for punishment , however. We learn
our system –12 IMPS at a time on Thursday nites. Here is a list of ongoing
projects that drastically differ from
standard that make up this system.
1.
D.S.I.P. Double theory
2.
Serious 3NT theory with
majors ( 2/1 , Jacoby 2NT &
splinters )
3.
Jacoby 2NT modified ( limit
raise or better 3♣ shows minimums )
4.
Major suit jump raises show
the 4th trump
5.
Inverted minors limit raise
or better. If better, can hold 4 card major.
6.
2/1 not forcing to game
when suit rebid
7.
Kokish treatment of 1♦-P 2♣
8.
Splinters masked so heart
& spade jumps natural
9.
Emphasis on long suits
instead of splinters in competition
10.
More emphasis on suit
length or quality than in standard
( jumps show suits )
11.
Recovers strong jump shifts
by responders
12.
Fit showing jumps used in
forcing NT’s & as passed hand
13.
XYZ used for all one level
auctions including 1NT rebids.
14.
Equal level conversion
define T/O doubles
15.
4th suit forcing
modified with 2NT by responder as a “new suit”
16.
Fast arrival are “picture
bids” with majors so 2NT can show
4 card siupport
17.
3♣ strong jump shift is
artificial to prevent jumping to game with strong hands
18.
Show shape ( balanced
distribution) first & HCP’s later. ( shape before strength)
19.
Relays used to escape or clarify 2NT sequences after opening
at the one level.
20.
Strong 2 suiters opened
with 2♣ & relays sort things out . ( controls in competition only )
21.
Disciplined opening bids (
quick tricks ) on all vulnerabilities except the terrorist vul
22.
Disciplined lead directing
overcalls & pre-empts except for the terrorist vul
23.
4th suit transfers with strong NT’s
24.
Puppet Stayman after 2NT
openers & a 3♠
relay
25.
Useful Space Principle ( minor suit KCB & Kickback )
26.
Complete Kantar KCB
treatment
27.
Rubensohl replaces Lebensohl
28.
Transfers used after major
suit openers & opponents T/O double
29.
Lebensohl defined after
doubles of opponents 4 level majors
30.
Re-Stayman applies after 1NT & 2NT Stayman sequences
31.
Kokish Game tries
32.
Jump Shift Reverses to show
6-5’s
33.
Negative doubles modified
at 3 level ( Thrump )
34.
Goren Q bids ( 3 level
pre-empts & balancing )
35.
1NT response to a minor ( jumps
pre-emptive & minor rebid only invite)
36.
2NT jump to a minor game
force ( 12 –15)
37.
D.S.I.P. XX’s after 3NT X
38.
Patterning out shows extra
39.
Italian Style Q bids
40.
“Game before slam” to
define Q bids
41.
Leaping Michaels over opp’s
weak 2’s
42.
2♦ openers strong & include balanced ♦ hands , Acol 2♦ , Roman 2♦ and ♦2 & one suiters
43.
4♣ is 2 control KCB after
weak 2’s & pre-empts
44.
4NT opener is specific Ace
asking
45.
1 major – 4 minor is
Exclusion KCB ( otherwise when obvious )
46.
Smith echos , Gartaganis
signals ( known length) , 3rd & 5th best leads
47.
DONT or Kokish after
opponents 1NT overcall
48.
Anti – Michaels &
Unusual 2NT ( Q bidding their suits )
49.
Wolfe relay followed by
bidding 3NT shows slam try in partners minor.
50.
Raise of forcing 1NT to 2NT
game force unless relay to escape.
51.
5-4-3-1 & 4-4-4-1 can
be described with a NT bid when applicable
52.
Forcing pass theory when we
“own the auction”
53.
Undoubles of slams on the
terrorist vulnerability only
54.
Bridge is a partnership
game